Welcome to the official ExergamesUnlocked Blog site. This is where we track interesting exergame stories and uses as well as post on our own experiences with use and applications of exergames with many different audiences and programs.
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Remember the Nintendo Wii was not originally designed to be used for persons with physical or mental disabilities, so therapy practitioners or facilitators need to be aware of negative feedback, such as the large “you lose” that comes on the screen or the Mii character hanging it’s head and the effect it may have on their clients. For some players, this could lead to a decrease in motivation and abilities, and an increase in depression.
This project was supported by National Research Initiative Grant #2008-55215-18837 from the USDA National Institute of Food and Agriculture.
The Exergame Unlocked project includes a multi-state team of accomplished media education researchers, exercise physiologists, medical professionals and doctoral students. Contributing members are researchers in their fields and have helped launch the use of exergames as tools to combat obesity in their communities and beyond.
New Mexico State University researchers and their partners have been funded to research the impact of exergames, develop and implement specific recommendations for exergame use. As part of that project, this website provides access to resources based on research, sample projects, and input from the exergaming community.
For more information, contact the project director:
Dr. Barbara Chamberlin
Associate Professor, New Mexico State University Cooperative Extension Service
575-646-2848

Why Exergames Unlocked?
Exergames are videogames that encourage physical activities. Here, you’ll find the best and most effective exergames, as well as strategies and recommendations on using them with different audiences and in different locations.