September 28, 2011
Dance, Kickbox and Body Sculpt Your Way into Shape with Wii’s Exerbeat

Dance, Kickbox and Body Sculpt Your Way into Shape with Wii’s Exerbeat

By: Michelle Garza With more than 155 exercises covering 8 categories of popular exercises genres like aerobics, hip hop, karate, boxercising, yoga, pilates, and latin dance, Exerbeat, is a great option for active gaming. It is a game that truly offers something for everyone, Namco Bandai, the makers of the We Cheer and the Active [...]

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Award for Calorie Burner
Game gets audiences moving and has the potential to burn calories.
Award for Teen Favorite
Great pick for teenagers or youth, age 13 and up. This game is popular with this age group.
Award for Adult Favorite
Great pick for adults ages 18 and up. This age group has the ability to play this game and enjoy it as well.
Award for Multiplayer
Can be played by more than one player or in a group setting.
  September 21, 2011

Exergames and exercise adherence

Initial interest in an exercise program is often related to the desire to obtain health/fitness benefits but the initial reasons for being involved in exercise programs are often not the same as the reasons for adhering to the exercise program. Continued involvement seems to be dependent on a variety of psychological, physical, social and situational [...]

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  September 20, 2011

Energy Expenditure and Enjoyment is Different by Game Type

Video game playing is a very popular pastime, on average, in a typical day, 8- to 18-year-olds spend an average of an hour playing video games and have played a variety of video games beyond the traditional sedentary game including games that demand more physical interaction with a game than the simple use of thumbs [...]

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  September 18, 2011

What’s the best gaming workout for kids?

Researchers at the College of Staten Island (CSI) are trying to find the best gaming workout that can be done in the minimum amount of time, while still keeping kids engaged, by measuring the energy expenditure of girls ages 8 to 13 while using the Nintendo Wii Fit. The purpose of the study, which focuses [...]

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  September 18, 2011

President’s Council on Fitness – Using Video Games to Get Fit

In this short video, President’s Council Executive Director Shellie Pfohl discusses the positive impacts of physical activity, emphasizing that kids that are physically active perform better in the classroom.  She states that we should look for ways to enhance daily quality physical education in schools and how kids can get active with video games.

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