September 23, 2010

Midwestern Conference on Health Games – October 29, 2010

The Midwestern Conference on Health Games will take place October 29, 2010 on the Indiana University–Purdue University Indianapolis in Indianapolis, Indiana. The conference was created to bring together top Midwestern researchers and industry professionals for collaboration, interdisciplinary learning and the advancement of health gaming in Indiana and the Midwest. The conference is supported by the Games for [...]

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  September 16, 2010

University of Delaware gets older adults moving with the Nintendo Wii

Orsega-Smith, an associate professor at the University of Delaware, with the assistance from undergraduate health behavior science majors, is exploring the use of the Nintendo Wii to promote not only physical fitness but also mental health with older adults. This article in the UD Daily summarizes her studies. One study, which was implemented during summer [...]

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  September 14, 2010

Exergames can replace sedentary screen time with active screen time

Lisa Hanson, PhD., in her Active Gaming and Physical Education Blog, has recently been discussing several criticisms of exergaming. This week she discusses the fact that many people think exergames encourage more screen time. The average person spends over 40 hours of sedentary time a week in front of some sort of screen. Hansen points [...]

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  September 13, 2010

A boxing game to aid health in the fight in the UK

This great article by Mark Ward, Technology correspondent, for the BBC News reports on how Dr Iain Spears from the University of Teesside in the United Kingdom is leading a project that will soon enthuse poorer, overweight middle-aged men in Teesside to use an exercise-based video game to improve their health. The game being developed [...]

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  September 13, 2010

Exergame design – Successful traits

I came across this article on healthgamers.com that summarizes the important points of a study done in 2007 by Jeff Sinclair and associates that explores the factors that make exergames effective in adhering to aerobic exercise recommendations and in catching and holding consumer attention. Based on a review of exergaming research, Sinclair states that in [...]

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